Strongharm

Strongharm is generally a jack-of-all-trades, with good attack and defence. While they do not do as much damage as Firesculpters, their unique ability is to gain shields which reduces the need for recovery cards. Even if they do need to heal, cards such as Endure and Back on your feet can easily help with the defence parts.

From there, Strongharms would proceed to do critical strikes with the Sculpting badge, chance of unstoppable hits with the Reflex badge, and a chance to play allies in their decks with the Psych badge.

Pros Cons
 * Good offensive and defensive capabilities
 * Good starter heals
 * Overall easy class
 * Not as high damage as the Firesculpters
 * Less effective against high damage nukes
 * Very little specialisation (Mostly just direct hits)

Badges Increase damage and shield (2 and 1.8 respectively) Chance to do critical strikes (17% max) Chance of unstoppable attacks (17% max) Chance to play allies in decks (10% max)
 * Power
 * Sculpting
 * Reflex
 * Psych