Additional Effects

Additional effects are card effects that deal a specific purpose, to help win a fight. These effects branch out to offensive and defensive purposes, which further branches out into several sections. Below is a general list compiled of each effect and its purpose.

Offensive Does 1.5x damage, stackable with Double Damage Does 2x damage, stackable with Critical Increase your damage by a set amount Instantly remove cards from your opponent's deck Your attacks passes through shields Cards are banished instead, therefore cannot be recalled back into the game, and events banished don't take effect The Ally/Attack you used is repeated An Ally/Attack from your deck is summoned as if you had played it 100% does 1.5x damage, stackable with Double Damage You are allowed to play one more card
 * Critical
 * Double Damage
 * Increased damage
 * Deplete
 * Unstoppable
 * Banish
 * Copy Allies/Attacks
 * Summon allies/attacks
 * 100% Critical
 * Additional attack

Defensive Send some depleted cards back to your deck Whatever damage your opponent did to you, they will receive an equal amount (Exclude damage blocked by shield) Blocking a certain amount of damage allows you to return a set amount of damage. Blocking less would have no effect. Either removes all possible damage to a fix number or reduce damage by a certain amount Higher shield by a set amount
 * Heal
 * Return damage
 * Reflect damage
 * Negate/Reduce damage
 * Increase Shield

One unique card effect is about Willpoint Counters (WCs). Some cards gain a fix amount of WCs when played, and some use up WCs to deal extra effects, usually damage.